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Answer by joemane22
The solution to this is to use the Unity Matrix4x4 struct. You can easily rotate a vector point after creating the appropriate Matrix by calling Matrix4x4.TRS(Vector3 translation, Vector3...
View ArticleAnswer by joemane22
The solution to this is to use the Unity Matrix4x4 struct. You can easily rotate a vector point after creating the appropriate Matrix by calling Matrix4x4.TRS(Vector3 translation, Vector3...
View Article